Apex Before Impact: press kit
Four minutes to become the biggest thing on the map before the asteroid hits.
Fact sheet
- Game
- Apex Before Impact
- Genre
- Dinosaur evolution roguelite
- Developer
- ToastWorks (one developer)
- Engine
- Godot 4
- Platforms
- Android (Google Play, coming) ยท playable web demo on itch.io
- Run length
- 4 minutes, hatchling to asteroid
- Players
- Single player
- Website
- www.lt3.dev/ApexBeforeImpact
- Web demo
- tostworks.itch.io/apex-before-impact
- Press contact
- scrawnytoast@gmail.com
Release: the Android version is coming to Google Play (no date yet). The browser demo is playable now. The Android version shows an ad when you evolve into your second and third form and has an optional purchase to remove ads; there is no account.
Description
Short: Hatch, eat, evolve. Four minutes to the asteroid. A dinosaur evolution roguelite.
Apex Before Impact is a dinosaur evolution roguelite. Every run starts as a hatchling beside a nest of eggs, at the bottom of the food chain. Eat what is smaller than you, level up, evolve into something bigger every five levels, and still be standing when the sky falls.
A Tiny T-Rex Descendant becomes a Velociraptor, then a T-Rex. A Dimorphodon grows into a Quetzalcoatlus, a Kronosaurus into a Mosasaurus. Seven bloodlines, fifteen levels in five worlds, five world bosses, and a final stand against the asteroid itself. It is made by one developer, no publisher.
Features
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Hatch, eat, evolve
Every run starts as a hatchling by a nest of eggs. Eat what is smaller than you, pick a trait at every level and a new form at every fifth. Abilities stack as you grow, so the final form fights with three. One evolution in ten comes out in a rare colour.
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Seven bloodlines
Tiny Rex, Baby Triceratops, Sky Hunter, Venom Spitter, Club Tail, Deep Hunter and Bone Head: seven dinosaur lines with three forms each. Flyers ignore the terrain, the marine line is fastest in water, spitters kill from across the clearing.
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Five worlds, fifteen levels
Grasslands, Drowned Coast, Frozen North, Scorched Sands and Deep Jungle, three levels each, with five world bosses.
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Guard the nest
Everything that is not busy with you goes for your eggs. Keep all five alive and the run pays out more.
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Then the sky falls
At 0:40 the warning comes. Meteors fall, and at 0:00 the asteroid dives. In five seconds of slow motion, hit the volcanoes that burst from the ground before the fireball rolls over everything.
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Grow between runs
Every run earns permanent Player XP: unlock new dinosaurs, open up more of the 59 traits, chase 55 achievements and a high-score table on every level. Hard mode doubles the crowd.
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Made for phones
A touch stick, one big attack button, abilities on an arc around it, pinch to zoom. A run is four minutes, so it fits anywhere.
Trailer
30 second teaser: youtu.be/PfIWrZE8ccU. All footage is captured from the game.
Logo and icon
Banner (1920 x 720, shown at the top of this page): download.
Screenshots
1920 x 1080, captured from the game. Click for the full-size file.
Credits and contact
Developed by ToastWorks, one developer. Made in Godot. Press, review keys and interview requests: scrawnytoast@gmail.com. Please credit the game as "Apex Before Impact by ToastWorks".